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Free Update: No Man’s Land - Out Now! (1.10.0 Patch notes)

Free Update: No Man’s Land - Out Now! (1.10.0 Patch notes)

Hey Everyone, 

Our latest free update, No Man’s Land, is now available for all players! Patch 1.10.0 brings a new story campaign, a brand new Operation, and a slew of quality of life changes, balance adjustments and bugfixes.

The No Man’s Land story campaign will be available at 14:00 CET today.

The new DLC class, Hive Scum, will be releasing later this afternoon.

Without further ado, let’s get right into it!

New Story Campaign: The Road to No Man’s Land

A new story campaign has been added to Darktide! Similar to Battle For Tertium, play through three specific missions in a connected storyline, unlocking new chapters as you go. The first chapter starts with the Moebian 53rd fending off a heretical train hijacking via the Rolling Steel Operation, followed by Excise Vault Spireside-13 as the second chapter. The third and final chapter of this campaign is the new Operation: No Man’s Land.

Alongside it are 3 penances, awarded for completing the campaign on various difficulties.

The new story is a permanent addition to the game, meaning that these missions will always be playable at any time.

Additionally, for anyone who wishes to play the new mission without going through the short story, we will make No Man's Land always available in the mission board for a week after its release. After that, it will be added to the regular mission rotation pool.

With the introduction of this, the “Campaign Playlist” has been renamed to “Special Assignments” and houses both the “Battle for Tertium” and “The Road to No Man’s Land” campaigns. These special assignments will introduce new content in a narrative way expanding Darktide’s living story.

New Operation: No Man’s Land

“Good luck everyone.”

  • In a city as ancient, war-torn and enormous as Tertium, whole districts can fall into disrepair and be lost to the ravages of time. One such area, Consora’s Folly, has been taken over by the Admonition. Your job is to accompany Knight Commander Dragor and his Leman Russ Battletank, Lionheart, into this ruined zone. Your target: a long-lost fortress from a forgotten conflict, now a major base of operations for the insidious cult.

New Ogryn Personality “The Heavy”

“Big lad, bad attitude.”

Alongside the new Hive Scum class, as a special treat to celebrate our 3 year anniversary, we have a new, free, voice profile for the Ogryn. Fan favourite Tim Bentinck, known for his role as Victor Saltzpyre in the Vermintide series, lends his voice to the new “The Heavy” Ogryn personality! 

The Heavy has spent time amongst the various cartels that run Tertium's underworld. He's loud, aggressive and fond of using rhyming slang, just like the Hive Scum.

Upcoming In-Game Live Event: The Day of Atonement

The stolen rations were tainted and now the hab blocks teem with infected. Atone for your deeds at the altars of Saint Messelina Gloriana. 

This event will start on Thursday, December 4. 

"Disturbing news has reached us from the poorer hab zones in Tertium. The recovered rations that were recently distributed to the unfortunate souls who reside in these districts appear to have been tainted. A great sickness has spread through these areas.

My masters in the Ecclesiarchy have called for a Day of Atonement. You must beg our dear Saint Messelina Gloriana for her forgiveness and protection for our beloved Tertium.

Pray at her Blessed Altars and scour the hive for any Holy Relics you can find. Only through devotion can we hope to save our city.

- Sister Hestia Prine"

To make progress in the event, you need to play missions with the Atonement condition, interact with the shrines presented in the missions and defeat the enemies which show up after activation. Along the way you can also gather holy relics for additional event progress. 

The rewards will be Ordo dockets, Plasteel, Diamantine and a cosmetic Insignia. As a special celebration reward, those who complete the last tier of this anniversary event will receive 500 Aquilas.

Pray at the Blessed Shrines and search for holy relics to unlock the following rewards:

  • 200: 50,000 Ordo Dockets
  • 600: 3,000 Plasteel
  • 1000: 4,000 Diamantine
  • 1600: 3,000 Plasteel
  • 2500: 100,000 Ordo Dockets
  • 3600: New Insignia
  • 4500: 500 Aquilas

Regimental Bundle: Athonian Tunnel Rats

There’s a new rotation in the Commodore’s Vestures, and a new Regimental pack to go with it: the Athonian Tunnel Rats! Make sure to check it out!

Fixes & Tweaks

Havoc

  • Rampaging Enemies
    • Fixed an issue where the buff did not apply to Dreg Captains
  • Rotten Armour
    • Fixed damage reduction effect not applying correctly
      • Dev note: Rotten Armour works as follows: the rotten enemies spawn with a high damage reduction buff that is lowered when they take damage, to ultimately end up giving the player a 25% increase in damage towards that target. This behaviour wasn’t working as intended at all times, thus making the modifier harder than expected.
    • Fixed an issue where the damage reduction only scaled against ranged damage
      • Dev note: It was unintentionally only affecting ranged weapons, but the intention is for both ranged & melee weapons to be affected.
  • Contaminated Stimms
    • Blue stimm
      • Moved stagger resistance to Red stimm
      • Lowered damage reduction from 80% to 60%
  • The Encroaching Garden
    • Healing amount has been changed from a static 1200HP/s to be based on the main armour type of the healed enemy as follows:
      • Unarmoured: heals 1200 HP/s
      • Flak: heals 950 HP/s
      • Unyielding: heals 1100 HP/s
      • Maniac: heals 950 HP/s
      • Carapace: heals 800 HP/s
      • Infested: heals 1000 HP/s

General Tweaks & Quality of Life changes

  • Added functionality to allow the deselection of Blitz, Auras, and Abilities within the Talent Trees, even if nodes below were selected. Leaving the Talent Tree menu in an invalid state will reset the Tree to the layout it had when originally entered.
  • We have added two Threat level unlocking bonuses for experienced players:
    • If you already have unlocked the next Threat level with another operative, you will receive a small bonus for each mission won. The bonus is doubled if you have two other operatives with that Threat level.
    • You will start receiving a winning streak bonus on your 3rd consecutive win, and maintain the bonus until you face defeat.
  • Added the following enemies to the Meat Grinder:
    • Plasma Gunner
    • Mutated Poxwalker
    • Infected Moebian 21st
      • Dev Note: The last two have also been added to certain penances as a requirement to unlock them in the Meat Grinder.
  • The Mission Terminal has received some upgrades as follows:
    • The Quick Play button has been re-done and now lives alongside a Special Assignments button.
    • The Condition text has been moved down alongside the Primary/Secondary objective information in order to give more space to the details of any given mission.
    • The font has been updated in order to more closely match the visuals.
    • The Special Assignments window has new opening and closing animations.
    • Campaign debriefs now display an animated waveform when hovering over them.
  • We have added an Aquila Welcome Offer to the Commodore’s Vestures, a one-time purchase for players to receive an Aquila pack for a heavily discounted price.
    • This is available in the Purchase Aquilas section of the Commodore’s Vestures.
  • Tweaked the damage efficiency hitmarker indicators:
    • Added a new Light Blue hitmarker colour, to be displayed for hits with Reduced damage efficiency:
      • Blue hitmarker: Negated/Heavily Reduced efficiency
      • Light Blue hitmarker: Reduced efficiency
      • White hitmarker: High/Full efficiency
    • Dev note: This is to provide more information about hits that are not completely or almost completely negated, but that still are not delivering their full damage into the target.
  • Updated the HUD iconography to better convey which Strike Team members could be in need of different Pickups:
    • Weapons not using ammo (i.e. Force Staves) will show a greyed out ammo icon.
    • Peril based Blitzes (i.e. all Psyker ones) will show a new icon.
    • Blitzes not using Grenade Pickups (e.g. Remote Detonation, Blades of Faith, or Big Friendly Rocks) will show a new icon.
  • Changed the Symbol Auspex minigame to no longer generate two targets in the same column for consecutive rows.
  • The keybinding of the Next Item and Previous Item actions no longer affects scrolling in the Tactical Overlay.
  • Double-click is now supported to equip weapon cosmetics.
  • If a weapon family only has one mark, that mark will be properly displayed in the Marks switching menu.
  • Arbites:
    • Lone Wolf
      • Blitz replenishment split up into two separate values for the Voltaic Shock Mine and Arbites Grenades, at 90s and 45s respectively
      • Dev Note: The Voltaic Shock Mine was too powerful to justify getting a free Charge every 60s.
  • Veteran Mk III Sapper Shovel
    • Tweaked the hitboxes and damage windows for several attacks.
    • Increased the range of the Heavy 2 attack.
      • Dev Note: thanks to player Uttrik for bringing this to our attention!
  • Duelling Sword
    • Updated the description of the Special action in the Inspect screen to mention the Peril cost for Psyker operatives.
  • The players’ underclothing has now received a new, refined texture.
  • New Events Information View
    • Sire Melk has received an upgrade in the form of a new Events informational view. Here you can see information about currently active events, including rewards you can earn and your progress towards them.

Bug Fixes

General Fixes

  • Fixed an issue where the “Preview Voice” option on cosmetics headgears would not work for Zealot and Ogryn operatives.  
  • Fixed instances of the Quick Play button disappearing when swapping difficulties in the mission terminal.  
  • Arbitrator class operatives will now appropriately respond to friendly fire.  
  • Fixed an issue where Suppression was not always correctly applied to players.
    • Dev Note: Suppression is a system intended to make sway and spread worse while under heavy enemy fire to simulate flinching from near misses. Generally Precise ranged weapons suffer more, while Close Combat weapons suffer less.
    • Some talents and abilities make you or allies immune to Suppression, and the Veteran is always immune (to represent their experience in combat).
  • Fixed various talent buffs being presented with missing information in the Tactical Overlay.
  • Fixed various talent buffs not showing up in the HUD.
  • Fixed some cooldown reduction talents not giving the last second of CDR before the duration ended.
  • Fixed a crash which could happen when two players interacted with the various Auspex minigames at the same time.
  • Fixed enemies taking cover facing the player instead of the opposite side in the Mortis Trials ‘Theatre of Rectitude’.
  • Fixed an issue where 'Master-Crafted Shroudfield' stated that the duration was increased by 5s (the new total duration) instead of the accurate 2s.
  • Fixed an issue where 'Full Bore' could activate when shooting allies.
  • Fixed an issue where the 'Unstable Power' description displayed an incorrect value.
  • Fixed an issue where the Mortis Trials objective to complete Wave 1 wasn’t being displayed in the Theatre of Rectitude.
  • Fixed an issue in the weapon inventory where scrolling could make the weapon card become fixed on screen until leaving that screen.
  • Fixed an issue where players could try and discard an equipped Curio.
  • Thunder Hammer
    • Fixed an issue where the description of the “Shock & Awe” weapon blessing was displaying incorrect values.
      • Dev Note: Thanks to player kuli (among others) for bringing this to our attention!
  • Fixed several cases of misaligned weapons in the inventory icons and Shrine of the Omnissiah.
  • When changing weapon Mark, all of the weapon information will now be immediately updated in the weapon inventory once the change takes effect.
  • The end of mission screen now waits for all elements to be displayed before closing automatically.
  • Fixed an issue where 'Kinetic Flayer' wouldn't properly activate when at Critical Peril.
  • The Weapon preview in the Marks screen will no longer rotate with player input.
  • Fixed an issue where 'Fury of the Faithful' could lose its guaranteed empowered hit due to other damage instances (e.g. ongoing Bleed damage).
  • Fixed an issue where 'Just a Dream' converted more Peril than intended, and where it didn't trigger effects such as 'Quietude'.
  • Fixed an issue that was causing bots to not have the stat bonuses, resulting among other things in not having the correct amount of scaling for the Wounds statistic.
  • Fixed an issue where the timer bar in the mission accept popup could have a bigger width than expected.

Cosmetic and Animation Fixes

  • The cosmetic accessory “MkVIII Field Vox Unit” can now correctly be used on Arbitrator operatives.  
  • Fixed visual issue with the Psyker “Psykana Tunic (Moebian 53rd)” upper body cosmetic  — it no longer appears see-through on the inside.  
  • Fixed clipping issues on the arms with the Ogryn “Brute’s Battle Armour (XXXXL)” upper body cosmetic.  
  • Fixed hair clipping issues on the Psyker “Fabian MkIII "Mind-vent" Witch Crown” headgear cosmetic.  
  • The head of betentacled Ogryns should now display properly.  
  • Fixed an issue where inspecting a weapon skin reward in the Penance menu would show a broken Ogryn mannequin.  
  • Fixed some cosmetic VFX being visible in first person when switching cosmetics in the Meat Grinder.

Known Issues

There’s a few known bugs that we hope to fix as soon as possible in the next hotfix, please keep them in mind while playing!

  • The attack audio for Power Weapons (such as the Relic Blade, Power Falchion, Thunder Hammer and Power Sword) is using default audio instead of their empowered sfx.
  • [Hive Scum] Stimm Supply description is missing the duration the crate stays active.
    • The duration of the ability is 20 seconds.
  • [Hive Scum] The ‘Focused Resolve’ talent is not properly triggering on Specialist kills.
  • [Hive Scum] The ‘Blinder’ Blitz talent’s description does not mention that you can regain charges via close range kill (still works just fine)
  • [Hive Scum] Dual Stub Pistols’ stat "Critical Bonus" does not display any details in the Inspect screen, and is not scaling as intended.
  • [Hive Scum] ‘Rampage’ Combat Ability description:
    • Missing: Toughness is replenished to full upon use.
    • ‘Attack Speed’ should be ‘Melee Attack Speed’
    • Missing: When Ability ends, Stamina is set to 0.
  • [Hive Scum] Voiceover for Combat Ability uses can interrupt ongoing dialogue.
  • Some Weapon Skins in the Commissary have outdated or otherwise incorrect names.
  • Some of the text in the Psykhanium Tutorial, some Penances, and some Hive Scum talents, are missing translations.
  • [Controller] New ‘Battle for Tertium’ option in the Mission Board is automatically opened when playing on controller.
  • Play Button disappears when entering and exiting Special Assignments
  • Mission highlight and difficulty isn't updated when switching difficulty
  • Back button fails to function when clicked after invoking the 'BATTLE OF TERTIUM' window in the mission terminal
    • Note that it's only when trying to click on the actual "BACK" option in the lower left-hand corner, the button input works.
  • The countdown when loading into a mission is not visible in the ready up screen.

Thank you for reading the patch notes for this update! Please look forward to the release of Hive Scum later today!

For the Conclave!

Purchase the Hive Scum here:

https://store.steampowered.com/app/4013290/Warhammer_40000_Darktide__Hive_Scum_Class/

https://store.steampowered.com/app/4013310/Warhammer_40000_Darktide__Hive_Scum_Class_Deluxe_Edition/

We’ll see you on the Mourningstar. 

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